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>Pathfinder Adventures| | | [IPad] Board game card game
Man_Ghoost
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04.05.16, 11:57
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Pathfinder Adventures
Version: 1.0.3.1
Catalog:Board games

Last update of the game in the header:09.06.2016

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Short description:
Board game

Description:
Digital version of the board game Pathfinder Card Game. In the game you will be given a detachment of adventurers (from 1 to 6) of various classes - a warrior, magician, cleric, druid, paladin and others, based on their strengths - strength, agility, intelligence, etc., using weapons, spells and Different abilities in order to defeat the enemy.

The game is divided into companies that contain several scenarios. The passage of scenarios increases the complexity, but the reward in gold increases. There are also separate quests.

You can play both solo and pass-and-play.

The game is free, add-ons can be purchased for real money, and for in-game currency.

Detailed description of the game:
Pathfinder Adventure Card Game - cooperative adventures in the fantasy world of Pathfinder. The game resembles a simplified role-playing board game in which the attacking and defensive capabilities of the character are collected in its deck, which changes during and between scenarios, which reflects its development. Or a cooperative board game in which you can see both "The Tale of Arkham" and "The Lord of the Rings: The Card Game." The game world, character classes, places, items, etc. - all migrated to The Pathfinder Adventure Card Game from the "older brother", based on the revised popular system "Dungeons & Dragons 3,5". The first set of games will include 400 cards, including a deck for carrying out the adventure.

The game runs through scenarios that can be played either separately or as a campaign. After completing the scripts of one adventure, the player moves to the next one. New adventures will be issued in the form of additions.

Each scenario provides several locations for research. Behind the locations are fixed maps of events (monsters, objects, characters - in the proportion given by the location, somewhere more objects, somewhere more monsters). Then the cards of the events of the locations are mixed with the maps of the boss and his assistants, so that the player does not know exactly where the main villain of the script is. The goal of the game is to defeat the boss before he has time to escape. He can escape through a location in which there is no player character. Locations for 2 more than characters.

To drive the boss into a corner, you have to cut off the ways of retreat. This can be done by defeating the assistant boss of the location or by fulfilling the conditions of the victory of the location map. The winning conditions for the location are known, so it makes sense to send the most suitable characters in the location (for example, a charismatic hero to where the gift of persuasion is needed for victory).

In his turn, the player can move his character to any of the locations on the table to explore it (to reveal the top card of the deck of its events). Having opened the test card, the player passes the test: in case of success, the card is removed from the game, in case of failure it remains on the table. If the failed test was a fight with monsters, the player suffers damage: discards some cards from the hand. Opening a card, for example, an object, a player can try to get it in his hand; In case of a failed check, the card is removed from the game.

The mechanics of the test are reduced to a die roll: from a four-sided to a twelve-sided one, depending on the level of the character in the key to verify the parameter. The dropped number is compared with the level of complexity of the test, which ranges from 6 and above, so that in some cases you can not do without help. For this, some characters can bless others: each blessing allows you to roll one more cube with the same number of faces. The character can bless several associates in the same case, but all blessings are declared before the dice roll. In addition to the blessings, there are other ways to help overcome the difficulty level: they are provided with items, character skills and spell maps.

The deck and hand of the character reflect its general and current capabilities, and with them happens a lot during or between scenarios. Sometimes it's enough to show the card in your hand to use its effect. More powerful cards after use are sent to the bottom of the character deck - they require "recharging". The most powerful cards are discarded after use. The discarded cards can be returned with the help of treatment. Sometimes it is allowed to pass a test to "reload" the card instead of discarding it - usually it concerns cards of spells and magic items. The resulting damage causes the player to fold from the hand, as a result of which you can temporarily lose access to the desired cards. In certain cases, the cards go to the "envelope", that is, they become inaccessible until the script is completed. In some cases, the cards are "banished" - permanently removed from the character's deck. An example of such cards are various potions. Cards fall into the deck of the character when the conditions of the event card, which are, for example, objects are fulfilled. In addition, characters in the same location can transfer cards from hand to hand at the beginning of the turn.

At the end of the turn, the player draws in the hand the missing cards from the top of the deck of his character. The limit of cards on the hand depends on the direction of the character. If there are few cards in the deck of the player, and most of them are a "recharge" card, they will very quickly return to the player back into the hand. And here the character lies in wait for a couple of dangers: if a player needs to take a card from the top of the deck, and it is over, his character dies and loses everything he gained during the adventure; If the player completes the move, exceeding his card limit on the hand, he discards extra cards, thus losing the opportunities that may come in handy during the script execution in the future.

The player has only 30 full moves before the boss escapes, and they lose. This number varies depending on the game events. For each of the eight locations, there is a deck of 10 event cards, plus a boss or his assistant's card. Therefore, the chances of a player to win directly depend on whether they can explore more than one location per turn. The game also provides the opportunity to speed up the exploration of event maps, if the player will take risks and sacrifice the safety of their characters. For example, a player can conduct additional research by dropping a blessing card (or a map of some other species). But the more the player explores the locations, the fewer cards he has on hand, which means less ability to react to emerging dangers.

The characters of the game are different from each other. For example, a warrior has a small card limit on his hand, but in his deck there are maps suitable for overcoming most of the tests. Since the damage done by the character can not cause the player to lose more cards than he has on his hand, the warrior ideally suits the role of a "tank" - goes ahead and ahead with a minimum of losses. The priest's blessings are at the disposal of the priest and the ability to heal, which makes him a good "support" (support character). The magician is able to automatically "recharge" his spells, which allows you to use them again and again. Etc.

In case of victory, the player can rest and recompile the deck of his characters before moving on to the next scenario. The deck of the character must consist of maps of several categories, the number of cards for each of which is indicated by its features. But what cards to put in the deck, the player decides himself. At the player's disposal is a common fund of cards - all the cards they have acquired during the adventure. Thus, the mage can ask the team to provide him with a sufficient number of cards that do not require difficult to fulfill conditions and have the "recharge" property. Exchange is subject and equipment, because for characters of any class there are items suitable to them to a greater or lesser extent.

Description taken from Teser
Http://tesera.ru/game/...er_Deck_Building_Game/


Frequently encountered terms with explanation:
Evade - Slip (You do not fight with a handicap, the card is shuffled back into the deck or out of the game)
Reveal - Show (Show the card to other players that you have it on your hand).
Display - Put in front of you (Lay the card on the table in front of you).
Discard - Reset (The card is placed in the discard pile).
Recharge - Refresh (The card lies on the bottom of your deck of cards).
Bury - Derive from the script (the card falls under the card of your character, it no longer participates in this scenario, for the next game you can get it back into the deck).
Banish - The card is placed in a box with the rest of the cards, if it is from your character deck, and it does not have a basic property when forming a deck for a new scenario, you can not take it back .Also, almost all cards that could not be obtained or killed Monsters and overcome obstacles go into the box).
Draw - Draw a card from the character deck to the specified number of cards on the hand of your character, if you can not get the cards to the required number for your character from the deck, your character is dead.
Bane - Hindrance (A card that prevents your character from advancing in the script, usually monsters, hedges and of course, villains with minions).
Boon - Gift (A card to be obtained by checking (weapon, spell, item, or ally)).


Here you can downloadTranslated mapsFor Pathfinder Adventure Card Game from PHANTOM studio:
Http: //www.boardgamer....x.php/topic,10324.html

The rules of the game in Russian:
Http://tesera.ru/image...finder_rulebook_en.pdf
Requirements:IOS 7.1, iPad 3 and above

Language:English

Homepage: Https://pathfinder.obsidian.net
iTunes Store iPad: Https://itunes.apple.com/us/app/pathfinder-adventures/id966333863?mt=8

Download: Version 1.0.3.1

Post has been editedDyuss - 09.06.16, 19:19
Reason for edit: Update
DnB
Message#42
09.05.16, 12:33
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The question of raising the deck level in the quests mode was solved. When one of the characters in level 10 is reached, the deck is changed from B to 1.
Only for some reason, the cards 1 do not fall ...

Post has been editedDnB - 09.05.16, 14:05
Dyuss
Message#43
09.05.16, 14:06
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For 10,000 gold decks is bought and characters and the bark itself with new cards, as in the desktop Pathfinder?
peoplecanfly
Message#44
10.05.16, 01:06
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It is impossible to pass the first script after the tutorial a dozen times.
There is not enough 30 moves to close 4 locations when the combat character is only 1. Yes, and more often I die from bosses, 10 cards-hp very little. Still generally there are rofls that 10 moves can not throw> 6 cube 1d12 + 2 to close the location

What is the simplest strategy for a Script that is super easy to be?


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Dyuss
Message#45
10.05.16, 01:30
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* peoplecanfly,
Fighting characters may not be in demand at all. Try to compensate for lack of power - blessings and skills.
mr_yoda
Message#46
10.05.16, 05:32
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* Dyuss,
For 10,000 gold decks is bought and the characters and the deck itself with new cards, as in the desktop Pathfinder?

.


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Vrough
Message#47
10.05.16, 09:52
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Peoplecanfly @ 10.05.2016, 00:06*
It is impossible to pass the first script after the tutorial a dozen times.
There is not enough 30 moves to close 4 locations when the combat character is only 1. Yes, and more often I die from bosses, 10 cards-hp very little. Still generally there are rofls that 10 moves can not throw> 6 cube 1d12 + 2 to close the location

What is the simplest strategy for a Script that is super easy to be?

First, do not consider Kairo not a fighting character :-)
According to the tactics: keep them in different locations. Merisiel is effective when one is in the location, send Kairo to the forest, and Merisiel to the wooden bridge and try to close these locations first. Sneak Kairo if the HP of the heroes falls (preferably by spell, not ability), help each other with blessings, especially in critically important clashes (closing the location, clashing with minions or villains). The game is very dependent on the randomness - how the cards will fall, how the cubes will rush so do not get discouraged and start again if it does not work :-).
good luck to you!

Post has been editedVrough - 10.05.16, 09:52
zugzirka
Message#48
10.05.16, 15:48
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The sisters, but how to take the prestige classes from the characters? Or is this not in the current version?
Vrough
Message#49
10.05.16, 16:16
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Zugzirka @ 10.05.2016, 14:48*
The sisters, but how to take the prestige classes from the characters? Or is this not in the current version?

While only 2 adventures are available from 6. A prestige class seems to be taken after passing the 3rd.
In general, on the "Powers" tab, poke a small icon in the lower right corner.

Post has been editedVrough - 10.05.16, 16:24
DnB
Message#50
11.05.16, 06:23
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* Dyuss,
Can I ask you to photograph the cards with magic (1 and 2 decks)?
Dyuss
Message#51
11.05.16, 17:06
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* DnB,
Good. Tomorrow sfotkayu. In parallel with the digital we also play in the desktop. There's magic cards just a wagon.

Posted on 11/05/2016, 17:06:

Has accumulated 6000 gold. How much more to collect up to 10,000.
Man_Ghoost
Message#52
12.05.16, 10:38
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Dyuss @ 05/11/2016, 17:06*
Has accumulated 6000 gold. How much more to collect up to 10,000.


I also saved about 5,000. It seems like you want new heroes, and like and a pack for 10000 you want, but you need to save it for old ... I guess I'll play with different combinations of the available 4 characters.
Dyuss
Message#53
12.05.16, 17:37
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* Man_Ghoost,
So also the second chapter of the company for 4000 it would be desirable.
Dyuss
Message#54
13.05.16, 02:13
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A quick way to farm Gold. More than 200 for 10 minutes. And play interesting:
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zugzirka
Message#55
13.05.16, 06:51
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In principle, any scenario of the campaign is spent on hard for 10 minutes. I just farm sequential execution of campaign scenarios. And the quests that did not go, given that in the quests and campaigns, the characters are different. Without a decent gear, hardy quest can not be mastered.
DnB
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13.05.16, 08:43
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* Zugzirka,
Yeah, and in the quests of rags only from the deck of V. Priya, getting the characters of the 10th lvl complexity increased, but there is no card. Sadly, since if there are bosses from the 1st range - quest on the second complexity, the chance of passing 30% or less.
Dyuss
Message#57
13.05.16, 09:27
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I completely agree. The quests just are not fun to play.
aliasfox
Message#58
15.05.16, 21:10
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How to pump the Persians?
Well. In the course of the company it is clear that after some scenarios the pumping goes, but can these scenarios several times pass to pump the Persian?
DnB
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16.05.16, 06:19
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* aliasfox,
Alas, the reward is given only once! Wait for updates with new companies or play quests, but they are harder
Dyuss
Message#60
16.05.16, 11:14
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And is there information when the remaining chapters of the Adventure Road will be released?
mr_yoda
Message#61
16.05.16, 12:12
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* Dyuss,
The next adventure was promised in May.


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