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>Rise of Orion Free| | | [Strategy] Space strategy. Single company and multiplayer
-
How do you assess the program / game?
Excellent [ 9 ] **[39,13%]
Good [ 8 ] **[34,78%]
Average [ 1 ] **[4,35%]
bad [ 1 ] **[4,35%]
terribly [ 4 ] **[17,39%]
Total Votes: 23
da_vin
Message#1
05.03.15, 10:38
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Date: 18.02.12

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Rise of Orion Free
Version: 1.2.2
Genre:Strategy

Last update of the game in the header:30.03.2015

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Screenshots
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Short description:
The strategy is based on economic development, space exploration, diplomacy and military companies of the cosmoflot.

Description:
You start the game as the ruler of the planet on the outskirts of the galaxy. Enter the race of development with other civilizations. Before your eyes the Galactic Empire will be created, one of the factions of which will be administered to you. Using economic resources, create a powerful cosmic fleet and train the Space Marine. With the support of diplomacy, military or technological advantage, achieve your strategic goals. Perhaps, it is your faction that will become the dominant one in the galaxy, and you will become the new Emperor.

- Combination of real-time and turn-based game modes;
- 11 types of spaceflight units with its own specialization, 2 types of Space Marines;
- Diplomatic relations between the factions;
- Single company and multiplayer mode (currently access to the multiplayer is closed).


Google Play: Https://play.google.com/store/apps/details?id=point.gamesfree.riseoforion

Russian interface:No
System requirements:Android 1.5 (full Android 2.2 functionality)

Download:
Version: 1.2.2 Rise of Orion Free (Post Giacomino # 39044139)
previous versions


Post has been editedavantra - 30.03.15, 01:26
Reason for editing: version: 1.2.2
Skynetez
Message#42
08.04.15, 22:49
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I understand the developer is in the subject and accepts wishes for the development of the project?
Let's hope.
Here is the question: why can not you update the new version on top? Says that there is already a signature. Well, my saves mean to hell? what does it mean? And why should Russian be pumped up separately?
da_vin
Message#43
13.04.15, 17:04
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Skynetez @ 08.04.2015, 23:49*
Here is the question: why can not you update the new version on top? Says that there is already a signature. Well, my saves mean to hell? what does it mean? And why should Russian be pumped up separately?

Savings are the same for a paid and free version, as well as for all versions. The installation of a new version should in no way affect saving. And about the Russian you have the wrong information. The Russian interface is not pumped up. Simply the game requires pre-launch when changing the language settings (using a different set of textures).
Klikal94pdf
Message#44
17.04.15, 15:34
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Hi,
I decided to install the full version of your game and try it out.
What can I say? Visually looks cool, here you have worked on the glory of selecting and processing textures. Pleased fleet management - it's damned conveniently done. Although, it may be worth adding tick timers (01:00 here tick or how?)? For example, you can create a looped (or regular) patrol route with stops for a certain time on some planets in the route. Fuel will have time to recover at least a little (the fleet is eating from 200 to 2000 (the general fleet) fuel for the flight :)

What I did not like or think unfinished:

1) the fleet does not indicate the fuel consumption / parsec (or this is not obvious).

Damn bad. There is no way to predict maneuvers. Trying to send Armada (MatCor, Battleships, Fluggers (what is it? Aircraft carriers chtol? :) and other escorts), and you write - not enough fuel. This is for> 2k. And where do I look the required number? Just poke in the hope that you can already?


2) capture of neutral planets.

Well, where else colonize the planet with a corvette, and not a special ship? :)
In general, it is interesting (simplified), but illogical to horror.

There is a blunder if both you and the neighbor send the fleet simultaneously to capture a no-man's planet. As a result, the war is due to a conflict of research fleets in the number of 1-2 ships. We need to come up with something, some opportunity to "deploy" the fleet (in a hyper, aha, I myself know :) or some other feint with ears.

3) management of the planets.

Above I read about the ban on zero value when upgrading - one question is no longer available.

Unpleasantly surprised the autonomy of the planets. I understand that the products are common, that the upgrade can be considered help from neighboring systems, that the upgrades depend on the potential of the planet in the "minerals" and "energy." This is clear and it can be accepted.
However, there is a problem here. Build production and science can only be ready for this system (> = 2 and higher minerals and energy, respectively). There is no way to take food.

There is a suggestion:
With industry / science 9, the planet generates (preferably with our approval) one mobile shipyard (its own potential of 4-6 industry, energy and minerals takes from the total) / research station (generates 3-6 sciences and scans for a certain coefficient beyond the planets , A kind of mobile telescope, the resources are taken from the total number). In order to avoid imbosity, put a VERY high fuel consumption for parsec and high cost. Those. Or fined the total extraction of resources (neeeee), or once in several ticks "rob" the Empire by a certain number, and if the lack of resources - is "frozen."
The launch and maintenance of the shipyard / research station in the near-frontal planet (or where necessary) will be a whole event of Imperial significance :)

4) science.

It is inconvenient to go to it (planet or statistics).

Too, well, just indecently SIMPLIFIED.

Terraform. - reduction in the cost of upgrades to the planets
Industry - did not understand where they are going + 10% / level
Exp-tion - it's understandable
Diplomacy - the dependence is not obvious, x3)
Weapons - a fairly primitive principle 2: 1
Scan-e - will go, everything is clear
Hyper. - simplified, but most understandable and tolerant.

Intervention is required only at the start (terraforms + hyper), then you can not particularly bother. Unless, during the war translate into weapons.

By the way, there is planning for the fleet, but there is no science. The "queue" just demands itself :)

In general, it is quite interesting.



Upd.
Tapes on interface icons, route selection, etc. can activate the planet / fleet window and vice versa, if they are combined in one area. You press the "galaxy" (statistics and black entrance to science), but throws in the menu of the planet that was under the icon, for example.

Post has been editedKlikal94pdf - 17.04.15, 16:02
Klikal94pdf
Message#45
18.04.15, 00:26
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When viewing the map (svaype), random planets are discovered on the path of the finger. Terribly annoying :)
Smithoff
Message#46
16.06.15, 13:36
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Date: 21.04.10
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Reputation:-13+

Pipets mutotene !!
How to play something?
Russian something added and what?
The tutorial was difficult to do?


--------------------
Active, attractive,Blue-eyed, Smart ...
Buline123
Message#47
10.04.16, 13:07
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Date: 14.01.16

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The game was created by one person ... What should be the hands to make such a thing?
I like the game all the time!


--------------------
There are more questions than answers!
respectic
Message#48
08.05.16, 23:15
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Date: 22.10.10
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Reputation:-150+

I played it, liked it, found a mountain of bugs and crashed, delete only because of crashes, I download not the first time, and I have not found any changes in the time interval, the game in the furnace: tablet_protiv:
KotDaVinchi
Message#49
09.05.16, 11:07
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Respectic @ 05/08/2016, 23:15*
I played it, liked it, found a mountain of bugs and crashed, delete only because of crashes, I download not the first time, and I have not found any changes in the time interval, the game in the furnace


Departures a lot, yes. But if everything is done by one person .... Can still fix everything, only time is needed


--------------------
mike11223311
Message#50
27.11.16, 13:16
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What is the difference between paid and free version?

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mobile versionIt is: 04/06/17, 17:25