Short description: Board game for the universe Dungeons & Dragons.
Description: Waterdeep (or Deepwater) is one of the most influential cities of the Forgotten Realms, ruled by Lords in Masks, in the role of which players have to perform. Acting through the agent network, the Lords hire adventurers and send them to dangerous tasks, receive rewards and increase their influence in the city, expand it with new buildings that open access to new game activities, and interfere or help other Lords. Features:
Number of players: from 2 to 5 (in the additions of Undermountain or Scoundrels of Skullport to 6) for one device, or online
Play with real people, or with AI
Many possibilities for playing online
You need a Playdek account to play online
Game Center Support
Language:English Developer:Playdek, Inc. Compatibility:Requires iOS 5.0 or later. Compatible with iPhone, iPad and iPod touch. This application is optimized for iPhone 5. Rules of paper version in Russian.
вЂў Fixed the opponent bar icons not aligning properly on the iPod and iPhone 3/4 when playing without the Skullport expansion enabled. вЂў Fixed an issue with the selection trays not displaying properly in certain situations. вЂў Fixed graphics alignment on some cards. вЂў Updated Poison Quill to work with Study in the Librarium. вЂў Miscellaneous bug fixes.
вЂў Fixed the Log to show the correct VP acquired when purchasing a building вЂў Changed the Log so it displays the resources returned when using effects like The Three Pearls and Frontal Lobe вЂў Fixed the replenishment of buildings in the Builder's Hall when using Swindle the Builder's Guild and Threaten the Builder's Guild
Dyuss, It's hard to say, learning is indistinct, as opponents take normal quests is not clear after 7 drawings, I constantly lose :). The game reminded me a little of the monopoly. For a price tag of 129p +2 add-on 33r, in principle, you can take.
Posted on 08/08/2014, 00:06:
And yes addons are better to take as you will deal with the main deck, although they can be configured in the options before the game
In my subjective opinion, there is nothing in common with the monopoly. Although, rather like a more interesting version of "Agricola", Stone Age or Le Havre, which also is on the iPad. To carry out quests adventurers is much more interesting than building a farm or a port city. In general, from the games with the mechanics of "put the worker", I did not play anything more interesting. For me, the game is comparable with Elder Sign or Magic.
Quests take when placing workers in tavern buildings (cliftwatch inn) or some others. In this case, it is also desirable that the quest corresponded to the lord (so that the lord received a bonus at the end of the game). At the very beginning of the game "plot quests" is much more useful than usual, somewhere after the middle simple ones become more profitable.
Dyuss, I liked the game, it was really interesting. Liked that, you can win in several ways, for quests or for built buildings, depending on whose lord they give at the start, and the graphics in the game are pleasant
Posted on 08.08.2014, 19:50:
Dairid, Well, some points are similar, and of course I'm a bit inaccurately put it
Read the comments and was simply horrified, the monopoly and the agricola are similar to the D & D Lords of Waterdeep ...... I do not know the real age of commenting, but if you do not know what kind of game it is, do not compare it with other games. You insult "old men" who, as a child, cut it in this little table with friends. This is how Sims compare with Contra or BattleToads on a dandy. : Beee: