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>Neuroshima Hex| | | [Strategy] desktop strategy
Alien Shooter
Message#1
13.06.12, 22:23
Relizyor Android games
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Neuroshima Hex
Version: 2.42
Genre:Strategy

Last update of the game in the header:10.10.2016

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Screenshots:
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Short description:
Desktop strategy

Description:
In the world of Neuroshima you need to prove you have what it takes to survive.
Neuroshima Hex is a fast paced, tactical board game where up to 4 players (human or AI) lead their troops to victory. Every player controls one of the four armies struggling for influence and survival in the world. March with the machines of Moloch, the leading of its army. Become Borgo and unite the forces of the mutants. Lead The Outpost - humanity's last and only hope and try to beat the machines in an uneven guerrilla war. Be the boss of The Hegemony - the land of the gangers.
In the world of Neuroshima Hex you need to prove you have what it takes to survive.
Neuroshima Hex is a well-known in the board game community. Neuroshima Hex holds 100th place in the prestige BoardGameGeek ranking (which contains almost 50,000 games from around the world). In May 2007 Neuroshima Hex was awarded a special jury distinction for the Best Polish Designer Game published in 2006. Neuroshima Hex was also published in the US (by Z-Man Games) and France (by IELLO).
FEATURES
- Official Neuroshima Hex game with original artwork
- 4 different armies with unique strategies
- Up to 4 players (human or AI)
- 3 AI difficulty levels
- In-game tutorial & manual
- Tons of gameplay
- Easy to learn, hard to master

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Google Play Web: Https://play.google.com/store/apps/details?id=com.bdc.nh

Russian interface:Unknown

Download:
Believe: 2.42 Unlocked + cache Neuroshima Hex (Fasting vutak # 53947664)
Version: 2.35 Neuroshima Hex
Rules of the game in Russian
Cache
Before installing, please refer to the topicInstalling games with cache [FAQ]
Neuroshima Hex (Post # 34810328)

previous versions


Post has been editedartem1701 - 10.10.16, 21:00
Reason for editing: New version of Mod + cache
By Nick Schev
Message#2
14.06.12, 00:18
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I do not believe my eyes - she did go for a robot. Do not care for English - I rock, catch a plus. :)


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maleficmax
Message#3
14.06.12, 00:35
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O-la-la! Thank you!


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Message#4
14.06.12, 00:46
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Amuse such games :-)


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I like to read the rules.
Buboczka
Message#5
14.06.12, 00:53
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Rusik would, yes? :)


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Message#6
14.06.12, 01:34
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Finally, it was a very long wait!


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14.06.12, 02:00
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No idea what kind of game it is, but if I download that desktop.
Dimasik
Message#8
14.06.12, 05:50
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Not much has been adapted for Note, but does not affect playability.
Here are the rules for the desktop version, borrowed from the iphone branch.
This tactical vorgeym is based on the universe "Neuroshima RPG", released in 2001. It is a post-apocalyptic world torn apart by an endless war between humans and machines. The remnants of mankind, who found shelter in the city ruins, are united in small gangs and armies. Conflicts between these groups arise periodically, and the goals, in general, are banal: food, equipment, etc. The main thing is that cars coming from the north constantly visit the city ruins. They are guided by a machine mind called Moloch. In the Great Wastes, surrounding the remains of cities, lies another enemy: Borgo - the leader of the mutants and his terrible army. But humanity still has hope. This Outpost is a well-organized army fighting the war with Moloch. Most human settlements, including the Hegemony, try to live in peace until they are forced to show their teeth. The game is played on a hexagonal field, and the goal of the game is to destroy the enemy base. At the beginning of the game, each player puts a hex of his base in any empty place in the field. Each base has 20 HP. Upon the destruction of the base, the corresponding player leaves the game (in the case of a game for three) or the end of the game is declared (in the case of a game for two or four).

After setting the base, each player has 34 hexes of his army. In addition to the hexes of fighters and additional modules, this includes hexes of immediate action. The latter differ in that they do not lay out on the playing field, but, at the request of the player, instantly work and go into the dump. Each player must mix their hexes and put them in a closed pile.

In their turn, each player can pull up to 3 hexes from his closed army stack, lay them open in front of him (so that other players see them). If from the last move the player on the table has a non-played and unbroken hex, then he must pull out of his stack not 3, but two new hexes. In general, you need to get up to three and more than three ready-to-play hexes in front of the player should not be lying. Now the player must discard the least desirable hex from the trio. The remaining two hexes the player can play (the fighters and modules in this case are laid out on the field, and immediate actions are triggered), discarded or left in front of him for the future. Hexes can be spread only on empty places of a field, hexes are not put on each other. The hexes laid out on the field usually do not move around the field anymore and will only be removed from the field in the dump in case of defeat in the battle. However, from this rule there are exceptions, for example, fighters with the ability to move or hexes of action, allowing to move to any unit on the field. In the event that at any time of the game on the field does not remain empty seats, the battle is triggered.

The battle can also be activated by the player on his turn, if he plays the appropriate hex of immediate action (by this he will finish his move). The battle is clearly divided into phases on the initiative. Each fighter, including the base, has its own initiative indicator, and this indicator can be influenced by additional modules or other properties. In the battle, forces begin with the maximum number of initiatives (the first phase), and the survivors end the battle with a score of "zero" (the last phase). Forces with the same index of initiative operate simultaneously. That is, if two fighters with initiative 3 and one life shoot at each other, they will both perish and be removed from the field. The dead hexes are usually turned upside down on the field, and they are removed only at the very end of the battle phase. This is done for convenience. The fact is that the modules or fighters operating on their neighbors cease their impact not at the time of their killing, but at the end of the phase in which they were killed. There are units that have more than one life (there are relatively few, mostly Moloch forces). In the event that such a unit is not finished off in the course of the battle, tokens are placed on it, corresponding to the number of wounds received in the battle.

The game ends, in the event of the destruction of someone's base. However, there are often situations where any of the players pulled the last hex from their stack. Then this player makes his move, other players also make the final move and the final battle begins after which the end of the game will also come. According to the results of the battle, the player whose base suffered less will win.

Let's take a closer look at the hexes of immediate action. In addition to the "battle" command, there is a movement command that allows you to move one unit to an adjacent empty hex field and turn it to either side (where the "stares" the fighter is most often very important) and the command of "spinning" the neighboring enemy back hex, provided that There is an unoccupied place behind. There are also personal teams that are available only to one army and they, in general, represent a wide opportunity for killing the enemy, but there are very few of them. For example, in Moloch, there is a rather terrible airstrike, however such a hex is unique in the deck. There are a lot of hexes of the fighters. On each such hex is schematically indicated the capabilities of this fighter. In addition to the initiative indicator, these can be the directions in which the unit shoots and / or beats melee, the directions in which the unit can throw the network, blocking the neighbor's actions, the directions in which the unit can block enemy long-range attacks. It can also be mobility properties or signs that this unit has more than one hitpoint.

Each hex of the additional module has several hexes drawn from the center in some directions. The module, being laid out, gives a certain bonus to the friendly neighboring forces, located next to the module in the direction of the arrows. The bonuses themselves are also outlined schematically and can be different. For example, a module can give its neighbors an increase in attack damage, an increase in the initiative index, or take damage from an enemy attack. Modules do not have initiative by themselves and work from the moment they are placed on the field until the end of the phase of the battle in which they were destroyed. In general, the game is a sequence of increasing the presence on the field with the subsequent discharge in the form of an exhausted and played battle. Sometimes, the expectation of a battle begins to resemble the expectation of a volcano in "Tikal". In general, I liked to play together more than four people in two. It seems that this game is a priority for the party alone. In this case, the batch is short (30-40 minutes) and dynamic. In the regime of two for two, it takes a lot of time to discuss the current situation on the field with an ally player and joint decision-making.


P.S. I have on Note, after the first game and restart, flies (version from the market) :(

Post has been editedDimasik - 14.06.12, 09:30
AlexRaptor
Message#9
14.06.12, 06:45
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Promptly. Thank you! : Thank_you:
Xok77
Message#10
14.06.12, 08:28
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Wait for the translation :)


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ironded
Message#11
14.06.12, 08:38
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Wait for the translation :)

And how long to wait?! ;)
killjoe8
Message#12
14.06.12, 11:12
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Oh, turn-based games I love :) I shake ...


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killjoe8
Message#13
14.06.12, 12:30
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Alien Shooter,
I think the post with the rules of the gameDimasik,It is necessary to insert into the cap :)


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Dezclaw
Message#14
14.06.12, 14:08
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Cool waiting for rusik!
Raise the rules in the cap, here is the PDP
Attached fileNeuroshima_Hex__Rules__Rus_.rar ( 3,36 )
ironded
Message#15
14.06.12, 15:36
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Translation of all races in jpeg;)
Attached file_about_Neuroshima_Hex.zip ( 22,81 )


Post has been editedironded - 14.06.12, 15:38
Dezclaw
Message#16
14.06.12, 17:03
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Wait for the translation :)

Is it sarcasm or are you really related to translations?
Talala
Message#17
14.06.12, 17:13
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here, If that rules the desktop

Post has been editedTalala - 14.06.12, 17:49
By Nick Schev
Message#18
14.06.12, 22:19
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Talala,
Log in or Register to download files.
If you are registered there - post them on our forum.


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Zigzag3600
Message#19
14.06.12, 23:34
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The most shocking thing is that on the field without lag
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Message#20
14.06.12, 23:54
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Excellent! I love pens!
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15.06.12, 01:49
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