Yes, and another addition for the American map (1910)Rules of the game Ticket to Ride: Europe
Post has been editedDyuss - 15.09.11, 16:05
"Ticket to Ride Europe" is one of the most popular board games around the world. From the first Ticket to Ride from the series, this differs map (respectively map of Europe) and several innovations that should diversify the game process and make the game even more interesting. Let's see what happened to the developers. All the famous and fervently loved Russian Railways are cutting loot, unfortunately (and maybe fortunately), in this game we just earn points. Accordingly, the one who received the largest number of them is the winner (no, well, it's almost like having money for tickets). This is mainly achieved by the construction of a railway connecting several cities (do not rush to run after a shovel and pickax) - the construction of the road is expressed only in the reset of the required number of required maps and putting on your game card the carriages of your color, again in the right amount, They are quite a lot - as many as 45. And in this game you can ... yes by and large this is all, the rest is just the subtleties of creating a route. But, if not for these subtleties, the game would quickly get bored. It is to ensure that players do not look like grandmothers from the subway, following escalators, the developers threw coal into the furnace. In the game there are quests - tasks with 2 cities, which should be combined (this thing was in the original Ticket to Ride). Tasks give additional points for the difficulty / length of the route. And here is the highlight of the game. No, we do not hang out with the conductors during the whole long route ... It is here that innovations come into play, which were not in the original game. Tunnels are an interesting idea with good implementation. The bottom line is that you do not know how long the tunnel will be (in this issue, most likely, the creators of the game consulted our experts in the construction of tunnels). In this regard, each new tunnel construction is risky to spend its course in an empty. Tunnels are different - both small (for two cars), and long enough (up to 8 cars). Another innovation - Railway stations. You can put them in any city where the station does not yet exist. Each subsequent costs more cards of cars, and the remaining unused - will give additional points at the end of the game. The essence of the stations is that, having at least one approach from their cars to it, you can take another route segment (hike through, in general). So, the game just got better. As in the usual Ticket to Ride points are considered easy and identifying the winner does not cause much trouble. I would like to note that the game is more fully revealed when playing 4 or better than 5 players, since the possibility of using parallel routes is added. Being not only a game where you have to be good at analyzing, but also a good tool for communication (like all board games of course) Ticket to Ride: Europe allows you to spend an evening not only fun, but also with the use of the brain.